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Sonic casino night zone concept art

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I figured it would be a shame for the perfectly playable rom that I had to go to waste though, so I packaged the most finished feeling parts together into this little demo.

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I ultimately decided that it would be best to start this project over from scratch, with an altered mindset, more care, and a way to keep track of what I'm doing. Sonic CD Remix in its' current state suffers from a couple of issues that I can't quite figure out, ranging from minor (special stage graphics being slightly corrupted sometimes) to extreme (level slot $26 fills VRAM with garbage when time traveled too for no obvious reason, there are random areas of lag, the camera occasionally 'jitters', the Sonic 2 ending cutscene is completely broken). I've recently realized that these facts can also causes all sorts of issues to crop up, which I could never reasonably track down. Sometimes, I even end up adding things that make no sense in regard to the project as a whole, just to test out an idea.

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While this often results in a decent rom hack, it also turns my disassembly into a mess and makes it easy for me to lose track of my own edits.

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I like to jump around from feature to feature, quickly adding small features whenever they come to mind, and jumping back and forth between larger additions. The way I work on my rom hacks is relatively unorganized.

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